portfolio

Summary

I’m a Mathematics and Communications student at Ouachita Baptist University with a passion for media production, technology, and data-driven communication. I’ve gained hands-on experience in live broadcast camera operation with Ouachita Sports Digital Network and technical media support through my work at First Baptist Church of Dardanelle, where I helped manage presentations, audio, and live events.

I’m certified in analytics and productivity tools through Google and Microsoft, and I’m building foundational programming skills in Java and JavaScript. With strong academic roots from Dardanelle High School and my current university studies, I enjoy combining creativity, technology, and problem-solving to support meaningful communication and engaging digital experiences.

Resume
Mathematics

Throughout the years I’ve gained experience in code breaking, matrix analysis using differential equations, and mathematical proofs.

Media

Through the Ouachita Sports Digital Network at OBU, I’ve gained experience doing camera work and audio for football, soccer, basketball, and baseball.

Coding
GPA Calculator
import javax.swing.*;
int courseNum = 1;
int pointsToGPA = 0;
int totalCredit = 0;
int GPA = 0;
void setup() {
int numCourses = int(JOptionPane.showInputDialog("How many courses do you have?"));
for(int i = 0; i < numCourses; i ++){
String creditAsk = JOptionPane.showInputDialog("How many hours of credit do you get for course " + courseNum + "?");
String gradeAsk = JOptionPane.showInputDialog("What grade did you recieve in the course?");
char grade = gradeAsk.charAt(0);
int credit = int(creditAsk);
int grades = gradeConvert(grade)*credit;
totalCredit += credit;
pointsToGPA += grades;
courseNum += 1;
}
float GPA = calculateGPA(pointsToGPA, totalCredit);
JOptionPane.showMessageDialog(null, "Your GPA is " + GPA);
}
int gradeConvert(char grade){
if (grade == 'a' || grade == 'A'){
return 4;
}else if (grade == 'b' || grade == 'B'){
return 3;
} else if (grade =='c' || grade == 'C'){
return 2;
}else if (grade == 'd' || grade == 'D'){
return 1;
}else{
return 0;
}
}
float calculateGPA(int score, int credit){
float average = float(score)/float(credit);
return average;
}
Snowflake Simulation
int NUM_FLAKES = 100;
PImage[] snowflakes;
float[] flakeY;
float[] speed;
float direction;
float Wspeed;
void setup() {
size(800, 600);
snowflakes = new PImage[3];
for (int i = 0; i < snowflakes.length; i++) {
snowflakes[i] = loadImage("flake" + i + ".png");
}
flakeY = new float[NUM_FLAKES];
speed = new float[NUM_FLAKES];
initializeFlakes(flakeY, speed);
}
void draw() {
background(0);
drawFlakes(flakeY);
updateFlakes(flakeY, speed);
}
void initializeFlakes(float[] flakeArray, float[] speedArray) {
for (int i = 0; i < flakeArray.length; i++) {
flakeArray[i] = random(height);
speedArray[i] = random(1, 6);
}
direction = random(TWO_PI);
Wspeed = 0.02;
}
void drawFlakes(float[] flakeArray) {
float flakeWidth = width / flakeArray.length;
for (int i = 0; i < flakeArray.length; i++) {
int snowflakeIndex = i % snowflakes.length;
PImage snowflakeImage = snowflakes[snowflakeIndex];
float flakeHeight = map(i, 0, flakeArray.length - 1, 5, 20);
float x = i * flakeWidth + flakeWidth / 2;
float y = flakeArray[i];
image(snowflakeImage, x, y, flakeHeight, flakeHeight);
}
}
void updateFlakes(float[] flakeArray, float[] speedArray) {
for (int i = 0; i < flakeArray.length; i++) {
flakeArray[i] += speedArray[i];
float windOffset = sin(direction) * Wspeed;
flakeArray[i] += windOffset;
if (flakeArray[i] > height) {
flakeArray[i] = 0;
speedArray[i] = random(1, 6);
}
}
if (frameCount % 300 == 0) {
direction = random(TWO_PI);
}
}
Etch-A-Sketch
int circleSize = 100;
int x;
int y;
int w;
void setup(){
size(1000,500);
x = width/2;
y = height/2;
w = 150;
sketch();
}
void sketch(){
strokeWeight(w);
noFill();
stroke(225,0,20);
rect(0,0,width,height);
//button thingy
buttons();
//name
PFont font = createFont("Baskerville", 24);
textFont(font);
textAlign(CENTER, TOP);
fill(0);
text("Etch A Sketch", width/2, 10);
}
void keyPressed(){
char keyTyped = key;
//borders
int leftBorder = 100;
int rightBorder = width - 100;
int bottomBorder = height - 100;
int topBorder = 100;
if (keyTyped == 'a' || keyTyped == 'A'){
x -= 5;
if (x == leftBorder){
x += 2;
}
}else if (keyTyped == 'w' || keyTyped =='W'){
y -= 5;
if (y == topBorder){
y += 2;
}
}else if (keyTyped == 'd' || keyTyped == 'D'){
x = min(x+2, rightBorder);
}else if (keyTyped == 's' || keyTyped == 'S'){
y = min(y+2, bottomBorder);
}else if (keyTyped == 'e' || keyTyped == 'E'){
background(200);
sketch();
}
stroke(0);
strokeWeight(15);
point(x,y);
buttons();
}
void buttons(){
noStroke();
fill(255);
circle(circleSize,7*height/8, circleSize);
circle(width-circleSize, 7*height/8, circleSize);
}
void draw(){
}
Lights Game
color y;
int NUM_LIGHTS = 11;
boolean[] lights = new boolean[NUM_LIGHTS];
int SQUARE_SIZE;
void setup(){
size(350, 250);
SQUARE_SIZE = width/NUM_LIGHTS;
setupStart();
}
void draw(){
int x = 0;
for(int i = 0; i < NUM_LIGHTS; i ++){
setColor(i);
fill(y);
rect(x,0,width/NUM_LIGHTS, height);
x += width/NUM_LIGHTS;
}
}
void setColor(int i){
if(lights[i] == true){
y = color(244, 194, 194);
}else{
y = color(100);
}
}
void mousePressed(){
int x = mouseX;
int y = checkBox(x);
switchtf(y);
if(isOver()){
println("YOU WIN");
}
}
boolean isOver(){
boolean over = true;
for (int i = 0; i < lights.length; i ++){
if(lights[i] == true){
over = false;
}
}
return over;
}
void switchtf(int i){
if (i != 0){
if(lights[i-1] == true){
lights[i-1] = false;
}else{
lights[i-1] = true;
}
}
if(lights[i] == true){
lights[i] = false;
}else{
lights[i] = true;
}
if(i != NUM_LIGHTS-1){
if(lights[i+1] == true){
lights[i+1] = false;
}else{
lights[i+1] = true;
}
}
}
int checkBox(int x){
int boxNum = x/SQUARE_SIZE;
return boxNum;
}
boolean tf(){
int random = int(random(1,3));
if(random == 1){
return true;
}else{
return false;
}
}
void setupStart(){
for(int i = 0; i < lights.length -1; i ++){
lights[i] = tf();
}
}

With my experience in coding I have worked with Java, JavaScript, and Swift to code projects that preform calculations, create interactive games, flowing interactive designs, and model real-world scenarios like banking.